Worldbuilding Series Part 4: Magic Primer

Sorry for the hiatus. I was graduating from high school and I have been busy writing and then completely rewriting my submission for Sojourn V2 (yeah, that is two 9000+ word stories). So now onto magic systems.

I am at a complete loss when it comes to developing magic systems. They are something that do not come easily to me. I do not know why. I love magic systems in video games, books and such but it is never something that I devote much time to. The fate of my magic systems are usually vague and nebulous (and not in a good way). So when it comes to not knowing what the hell to do, turn to the experts. And the expert in my opinion is Brandon Sanderson. I absolutely love his books and the magic systems that he creates in his works.

First off, if you haven’t already get yourself antiquated with Sanderson’s Laws of Magic. I agree completely with his interpretation and his rules. Since I have never truly developed a magic system before (neither one that is scientific or wondrous) I will go on the side of a “hard magic system.”

It makes sense that since my world is divided between the ideas of passion and virtue that I would give each “world” its own magic system. Well let me flip the table over by including three! Boom! The third system will be blood magic and it will be the “evil magic.” I want this magic system to be softer than the more standard types since it is so evil and mysterious (of course in the future I can always go and develop this more).



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