Worldbuilding Series Part 6: Western Magic

Eureka! I just got it.

So my base concept for Western magic was that it was formulaic, predictable, and scientific. That makes sense right? Because it is a direct opposite of Eastern magic, diacritology, that is more creative and a impulsive magic system. Well the problem is that I found that answer to be really boring. A lot of magic systems are about memorization and formulas and all that junk. I didn’t want that. I wanted a magic system that said something interesting about the theme of virtue. It is kind of pointless to a have a thematic structure to your world if it never comes into play. I believe that a magic system based on creativity is perfect for the theme of passion, since that is where the source of art derives from. But a formulaic magic system (to put it in a reductive phrasing) does not really meet the mark of the theme of virtue. While having virtue does set boundaries and limitations upon actions it is by no means a straight jacket for life.

But just before I sat down to write this post I got the idea. I needed a metaphor that would work well with virtue. And suddenly the idea of farming came into my mind. What if you had a magic system that was akin to the actions of a farmer, where over a long period of time the wizard nurtures and cares for a spell and then at the appropriate time “harvests” the spell and casts it. Drawing upon one of my earlier ideas, I can have the magic system be more based on enchanting items and talismans than the Eastern magic system.

I have not worked on the languages of the West so I don’t have name for it yet.I keep on going back to Allomancy, but I can’t name it that because it’s already taken. Curses.

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